DBM Rundowns - Forsaken Survivors vs Gardenview Entertainment

Dedicated to R3n_Ad0res


The Forsakened, damned souls (cursed with a terrible fandom) who've endured years of torture and trauma from their loved ones who turned on them. Forced to play sick and twisted games of torment, they are broadcast throughout the entire world as sadistic beings "place their bets" on their demise and victory.

The Toons, mascot characters (cursed with a terrible fandom) originally created for an educational TV series and a museum called the "Gardenview Center," only to have their cute and innocent lives torn apart by (likewise) the same people they know and love, going through a seemingly infinite hell that they must continue pushing forward through.

Bastardizing friendly kid games appears to be a popular concept that's been around since 2011 (cough cough, Sonic.exe, cough cough), but when it comes down to it, these games pull off the bait-and-switch trope best. But when these tortured souls from Hell meet in an endless cycle of pipes and monsters, one question rises the moment those animated shorts popped up: who would win in a DEATH BATTLE?

Before We Start...

(Original artist unknown)

Let's start by clarifying how the situation will play out. This isn't just a "can the survivors escape" but more of a "can the survivors actually kill the Twisteds and the Toons?" The first statement can be used as a wincon for the survivors because that's all there is to Dandy's World (getting to the elevator), but for entertainment purposes, this will be treated like an actual round of Forsaken, so Immortality Type 4 is off the charts. If the survivors all die, they lose.

The main issue here, however, is this: "Wouldn't some characters in DW go against one another?"

Well, yes, considering Dandy runs the Ichor operation. But only when things aren't going smoothly, so we'll use him as any other Toon out there who will have effective teamwork.

Now, we should also clarify the sources used in Forsaken's scaling. Since it has a bunch of crossovers, we'll only limit its scaling to the ones that are canon in Forsaken's lore. Sources include (for the Forsaken verse):
  • The Last Guest Part 1
  • The Forsaken Video Game itself
  • Official Forsaken Trailers
  • Forsaken Discord Statements
  • Chrisaken WoG
  • The Forsaken Wiki (only trustworthy sources, however)
Dandy's World is a lot simpler to use, as it doesn't have much crossover content. But for clarity's sake, sources include (for Dandy's World):
Now, uh, about the items DW has... Yeah. I want to add ALL of them, but looking deeper into the gameplay, these things don't really do much to affect the combat of the Gardenview Entertainment team. At best, it can be used for Machines and currency (which I suppose can be used to help), but other than that, most of the items won't be included because there is almost nothing that the DW team can use to help them, mostly because doing Machines won't help you kill your enemies.

Additionally, we will use both sides to their fullest potential. Ultra Rare items that can't normally be found will be found in Dandy's shop will be found, and while Shedletsky probably misses a lot of his sword swings in-game, lore-wise, he's a master swordsman, so we'll also take that into account.  

Alright, enjoy.

Background

Gardenview Educational Center and Museum

"It's all his fault."

Running in the late '80s, the Gardenview Educational Center and Museum was a place the Toons called home. But, more importantly, it was a live-action set where kids could come and meet their favorite characters in real life. Made by Arthur Walton and Delilah Keen (and with the use of a substance called Ichor), the two geniuses made a long-lasting impact on television. However, everything comes to an end when Dandy witnesses the Christmas mistreatment of his fellow Toons. Fearful for him and his friends, he eagerly searched to find a solution so that they wouldn't be forgotten. Him? Dandy? The character everyone knew and loved, all abandoned and forgotten with everyone else?

One way or another, this caused a "malfunction" in the Gardenview Museum, something Dandy likely caused himself. In turn, this came back to bite him in the a**, and because of his actions, the Gardenview Museum was put on full lockdown.

Fearful for their lives, the Toons must work together to climb up the floors within the Gardenview Museum and trade the Ichor they find to good ol' Dandy in hopes of gaining new items to prolong their fate. Hopefully, one day, Dandy will find a proper solution and atone for his sins -- though only time will tell. And by the looks of it, the chances of dying are at an all-time high.

Just pray you don't get dunked on the moment you enter the fandom.

"We're friends here, right?"

Background

The Damned

"Welcome to your Eternal Prison."

200-400 years ago (or sometime around Noli's birthdate), an "Eternal Prison" was opened for business by an eldritch being known as the Spectre. Wanting nothing but power, the Spectre kidnapped stressed and loathsome Robloxians and put them inside its cage, forcing them to survive for decades on end. Those who refused or simply grew numb to the pain would be put aside and tortured by the Spectre itself.

"There's nothing better in this world than a pair of well-torn Robloxians to give the best entertainment out there! All you gotta do if you wanna see 'em is sell me your sanity!"

Fast forward to the present day, and many problems persist. Hackers are wrecking buildings, admins are getting killed, Bacon and Guests are now racist, Roblox moderation is just... I don't know, as bad as it is in real life. Seeing all of these problems, the Spectre decided to kidnap (or, in this case, "forsake") those it took keen interest in. From insane cultists to rock-hard gamblers, Damnation has it all!

So, what better way to capitalize on this than broadcasting the Games of Hell worldwide while under the alias of the "Forsaken Dev Team?" (Yes, that's canon).


"I am NOT stunning that thing."

Experience & Skills

Gardenview Entertainment

(Animation by SalamanderVR1954)

Gardenview Entertainment is a live studio showcasing the talents of various Toons. Toons are, frankly speaking, the entertainment value for children. So you'd expect them to have little snippets in this category - but you'd be wrong. Created out of Ichor by Delilah Keen, the Toons are incredibly dangerous (obviously because they're made out of Ichor).

Being these entertainment values, the Toons are charismatic, somehow extremely lucky (and yes, this canonically happened), and somehow highly intelligent, with Dandy starting the whole Ichor operation by himself. No matter how dimwitted they may look, they can still complete Machine skills checks and navigate to insanely high floors. Within the elevators, they can trade their Ichor to Dandy for some sick deals, like the Stealth Candy, which somehow increases their stealth. They also know how to wield the Jumper Cable, which electrifies their Machine's completeness. Toons with lower extraction speed can also read through the Machine Manual to quicken their pace, and they can even operate Treadmill Machines.

So, while they are made for children, they're pretty skilled too, especially since some characters can sacrifice their hearts for others. Pretty neat.

They can also, uh... Understand incoherent messages from Pebble and from Blot, though some Toons like Vee kinda just have a translator built in them.

Experience & Skills

The Damned



The Damned are tortured souls stuck in an Eternal Prison, so by all means, when you're facing off against nigh-unkillable threats, you've gotta have some fail-safes. Starting with intelligence, survivors like Builderman can build sentries and dispensers in quick succession to heal and defend their teammates. Other support characters like Dusekkar are capable of wielding magic because of their "magical nature" in general.

Sentinels like Guest 1337 are hardened war veterans, and Chance (being a gambler) is somehow extremely lucky, playing multiple rounds of Russian Roulette and coming out on top. While more fragile sentinels like Two Time are insanely loyal to their hoax of a cult, they're still skilled in using their dagger, against killers like Jason, who have been killing for more than 200 years. 

That being said, some survivors only stick to themselves like 007n7 and Noob, who kinda just do their own thing and hide from the killer whilst doing generator puzzles (whilst bodyblocking, I guess). Back in his prime, 007n7 could create the c00lgui, which could destroy entire buildings and warp reality (though he doesn't have access to it anymore). Newer survivors like Veeronica were also made the teach Robloxians and stuff, albeit there are no feats of them doing that in-game, so this is kinda left vague.

Oh, and yeah, Builderman also created nukes, as shown in the Brandonworks billboard sign, where it literally says "nukes for kids."

Not the best look.

Arsenal

Gardenview Entertainment

Tapes

Tapes are the in-round currency that are earned and used only in said round. You can find them on the floor or after performing tasks such as completing Machines, abilities, getting seen by Twisteds, etc. You can use them to buy stuff from good ol' Dandy and heal yourselves with it. It also calms Dandy down, which is good if you don't want him to become a Twisted.

"THOSE. TAPES. ARE. MINE."

Glazed Fondant Bag


The Glazed Fondant Bag amplifies the abilities that items typically give you. It works especially well on Toons like Gigi, Cocoa, and Yatta. It is the only Trinket to alter the effects of Items. While it is outclassed unless you're playing with the aforementioned Toons, it won't be a problem here because we'll use everyone at full potential.

"Sharing is caring!"

Gumballs

Upon use, the Gumballs boost a random stat (whichever one is left up to fate) by 10% for 5 seconds. It has 3 usages/charges. When paired with the Glazed Fondant Bag, this lasts for 9 seconds. A pretty common item that you can find.

Chocolate

Unlike regular chocolate, this bad boy increases your walking speed by 10% for 10 seconds upon use. It also increases your max stamina by 25. Since it's a candy, you can also increase your speed for 14 seconds when paired with the Glazed Fondant bag.

Stopwatch



A device that increases the Skill Check window by 50 for 15 seconds when on a machine. This happens the instant you extract a Machine, which instantly gives most of the verse Technology Manipulation and potential Hacking. Albeit it isn't combat-applicable.

Stamina Candy


A green candy you can eat for stamina, increasing your Stamina Regeneration by 50% for 20 seconds. Since it's a candy, it can be paired with the Glazed Fondant Bag, which amps its effect for 24 seconds.

Stealth Candy



Self-explanatory. Increases your stealth so you become Solid Snake or something. It pairs well with the Glazed Fondant bag.

Pop

Grants 45 stamina upon use.

Jumper Cable


It can be used to add a large amount of completion to a Machine (about 33%) and qualifies for Electricity Manipulation. It could also, however, be used for Hacking, assuming it instantly fills the Machine up without anyone needing to do anything with more liquids.

Health Kit


Completely restores a Toon's health to the maximum.

Ichor/Research Capsules



It'd be a crime to not cover Ichor and its capabilities. For starters, Ichor is the driving force of the Toons, and it's what gives them life. Dandy can use Ichor to bring Twisteds to life as well, which will hunt down and kill anyone in their path. Overloading yourself with Ichor can lead to some unintended side effects, though, and once a Twisted hits you, trust me, it'll hurt. As a matter of fact, the second you die by one, you'll instantly explode (though this is likely just how Toons die).

It's unclear if this works on humans (Delilah is fine when touching it!), but for the record, it does appear to be capable of creating Twisteds, so... Another point for Gardenview Entertainment, I guess?

"Delilah, what the f*ck did you do?"

- Arthur

Trinkets

The Dandy plush.

Now, I won't list everything, but mostly the ones that might help Gardenview Entertainment the most, and what abilities they will give Gardenview. A full list of Trinkets can be found here.
  • Coin Purse: Start the match with 30 extra tapes.
  • Research: Highlights all research capsules every 10 seconds during matches (ESP).
  • Speedometer: Grants the user 15 more stamina.
  • Speedy Shoes: Increases walk and run speed by 5%.
  • Blushy Bat: Increases the Attack Cooldown of any Twisteds that attack the user by 3 seconds (Body Control).
  • Feather Duster: Restores 20 stamina when picking up an item.
  • Train Whistle: Makes the Toon immune to any Slowness debuffs.
And many more, albeit they're mostly related to Machines and Ichor (and not really combat applicable).

Smoke Bombs


Causes Twisteds to lose interest in you for 3 seconds, and you cannot be hurt during this timeframe. The effectiveness this has on humans is vague, but considering it works on Twisteds, we can assume that it (likely) has psychological effects of some kind.

Eject Button


Increases Stealth, Walk, and Run speed by 25 for 3 seconds, and removes the Slowness debuff.

Elevator


The place where the Toons have access to pretty much everything. Whilst in the elevator, they can choose between different cards and items in Dandy's shop (albeit, since this is a DB, they have access to everything). The elevators will take them to certain floors in a matter of seconds. It's made specifically to keep the Twisteds out, so you can bet your bottom dollar those doors are pretty strong.

The Toons will retreat inside the elevators if they deem fit/if they've completed all of their tasks.

Protein Bar

"GAIN MORE STAMINA! SPROUT GAURANTEED!"

Forklift(?!)


Dandy's World is now forklift certified. Does this help them? Not really, but I'm mentioning it anyway.

Cards


Yup. This is easily Gardenview Entertainment's biggest trump card (or, in this context, cards) that they can use. We'll go over the cards that can be used in a combat-related scenario, though (see Before the Verdict below), for scaling's sake.
  • First Aid: Heals every Toon by 1 heart if they're injured. It can be used only once.
  • Blind Grab: Every Toon receives a random item, albeit again, this is up to chance. It's unclear what they will receive.
  • Spare Change: Every Toon receives 45 tapes.
  • Decency: Adds 5 seconds to the elevator Panic Mode timer, which, again, can be seen as Technology Manipulation.
  • Suppression: Reduces the speed the Twisteds gain in Panic Mode by 5%. (Statistics Reduction)
  • Well-Paced: Increases the max stamina of all Toons by 10.
  • Piping Tape: Decreases the chance of an Ichor Leak in future floors. (Probability Manipulation)
  • Electrician: Decreases the chance of a Blackout occurring on future floors.
  • Avaricious: Increases the chance of rarer items being found in Dandy's shop and on the floors. (Probability Manipulation)
  • Rehearsal: Decreases the cooldown of active Toon abilities by 5 seconds.
Ruh oh, Forsaken fans...

The Damned

Bloxy Cola




Almost all of it is sugar, so you might not wanna drink this 24/7. It boosts the survivors with Speed II for 10 seconds. The survivors typically use this in Last Man Standing.

Medkits


Used to heal survivors 80 HP. It can be found across the map, although the survivors have memorized their spawns, so I guess it belongs to them now.

Nukes


Yeah, Builderman, Shedletsky, and Dusekkar have access to nukes. It's unclear if they still do (and if they do, the Spectre likely wouldn't let them keep it), but for the record, it's best to note. However, it might not be combat applicable.

Mega Marble Run Pit


The survivors have access to marbles, which they can fit inside and float in. These marbles can go exceedingly fast (I love you, Ethan Gamer TV) and cause ground craters. However, the survivors can break out of it (which actually contributes to their attack potency).

"Hey, dude, did Chance's marble just break, or am I tripping?"

Flintlock

It can be used primarily by Chance upon getting 3 charges on his gun. Obviously, this can explode, but Chance canonically has supernatural luck, so you can come up with your own conclusions.

"♪ Roll or die, roll or die rollin' ♪"

Linked Sword

A weaker version of the Illumina, but one that is still effective. Can stun the killer for about 3 seconds, and induces the Stunned status effect, which, much like other stunning gear in the game, counts as Durability Negation.

Sentries/Turrets


Gives the killer Slowness II. Does little damage to them, but probably would affect humans a TON. 

"Go on, get!"

Pizza

(Original animation by Mhathaikrub)

Made with love and care by Elliot Builder, this fresh pizza is delivered to be as juicy, delicious, and succulent as possible. It's not your average pizza, either. Upon eating, regain 35 health. However, be careful, because the regeneration status effect CAN be cancelled.

"TAKE THE DAMN PIZZA!"

The Lobby


In a purgatory of damned souls and monsters, the Lobby is the only place to call home. It can also withstand being thrown around in the air by a giant version of Noli.

Spraypaint & Skateboard


Yeah, Veeronica uses this to get around and escape a chase. It's pretty overpowered, considering you can literally FLY with it.

What the hell, Spectre?

Ghostfire Dagger

Two Time's dagger, which he used to kill Azure. It can heal him via landing a frontstab and backstab (though a backstab actually stuns the killer). Upon getting enough stabs, Two Time respawns in another location with 40 HP. Leaving him for LMS grants him 110.

"Ugh..."
Fried Chicken
Only used by Shedletsky to heal himself.

Fatledsky

Ghostburger

Turns you invisible and also grants you Undetectability. 

Subspace Tripmine


Used by Taph to disorient the killers and nullify their abilities. It was also used to destroy houses.

C00lgui

(Original artist unknown)

Can be used by 007n7 to create clones to distract the killer, escape a chase, bodyblock, or teleport to the farthest spawn point.

Staff


Dusekkar's staff, which can be used to slow down the killer, grant overheal (and a speed boost) to a survivor, and shield allies from damage (albeit only for a short period of time). The beams it shoots out are really just beams of light.

Dispenser


It can slowly heal multiple survivors back to full health, but it's 1 HP per second.

Abilities

Gardenview Entertainment

Statistics Amplification


Through numerous means, the Toons and Twisteds can become faster and get a buff on multiple of their abilities. One of these means is the Lucky Coin, one of Gigi's trinkets, which allows the cast to buff a random stat. However, there are other items, trinkets, and cards that allow the Toons to boost their maximum stamina and speed along the way.

Technology Manipulation


Again, through numerous means. However, they haven't used this in a combat-applicable sense. Most of the time, they can extend the elevator's timer, allowing Machines to be completed faster (sometimes in an instant). It could come in handy if they're in a fight or flight situation, though.

Accelerated Development


The Instructions item allows the Toons to read the instructions on how to manually repair a Machine, and this boosts their efficiency by 100% for 10 seconds.

Disease Manipulation & Inorganic Physiology 

Self-explanatory. Toons are made out of Ichor, something that can be used to create Twisted versions of themselves (who appear to be in constant pain), and upon being killed, the Toons literally EXPLODE with Ichor, which inflicts the Illness status effect.

Probability Manipulation


The cards in Dandy's World allow the Toons to suppress any Blackouts in future floors, which would count as Probability Manipulation to some.

Body Control



Blushy Bat allows the Toons to increase the Attack Cooldown of the Twisteds by 3 seconds, therefore giving them a better chance to escape. 

ForestMain217's Note: Something I've realized whilst researching both sides makes me realize how haxxy these verses are compared to other asymmetrical horror games. God damn.

Stealth Mastery


Toons can hide from their dark enemies via natural skill or Stealth Candy. So, even if they aren't stealthy at first, they may as well be in the long run. It should be noted that Twisteds are kinda stupid, though, but either way, it shouldn't matter much.

Beserk Mode & Awakened Power


In Panic Mode, the Twisteds move 25% faster (at least 20% if the Suppressed card is activated by the Toons).

(Debatable) Minor Death Manipulation

(Thumbnail by Big Mama Eternal)

Aside from the fandom potentially making you die of cringe, the second the timer runs up and you aren't in the elevator, you are dead. Finished

For Toons, this means their body explodes into Ichor. There are arguments that perhaps the Toons just die by the Twisteds, but given how their bodies exploding is canon to the lore of Ichor, you can come up with your own assumptions.

Smoke Manipulation & Perception Manipulation



The Smoke Bombs can produce smoke to help Toons get away while making Twisteds lose interest in you, albeit this doesn't work on ALL of the Twisteds. It's unclear if this is because of a psychological factor or if the Twisteds are too animalistic and stupid, though.

Elasticity


Why did Goob deserve to be put into this hell?

Healing

(Image by u/Rozadendreon)

Image says it all. Through large amounts of sacrifice (some literally sacrifice their own hearts, for God's sake), they can heal their teammates and their hearts. Additionally, Cards like First Aid allow Toons to heal 1 heart whenever needed.

(Debatable) Minor Clairvoyance


It's debatable if this is a game mechanic or not, but you can literally see the probability of a Blackout. To back this up further, in the lobby, you can even see a sign reading which monster will be most likely to appear.

So while it is debatable, yes, Gardenview Entertainment may have Clairvoyance.

Extrasensory Perception


Several abilities in the game allow for Toons to see where the Twisteds are, which can come in handy later down the road. Some perks (did I seriously call them "perks?" I had to re-read what I wrote a few times) allow Toons to also see where the objectives are, which is neat if they want to get stuff done quick. 

Dream Manipulation

Astro's a pretty cute guy, isn't he?

Yeah, as revealed in the dialogue and cards, Astro can enter people's dreams and make them have "good ones" if he wants. It's unclear what this can really do, but I guess if the survivors are staying overnight at the entertainment center, they might as well not give them time to sleep, right?

Transformation


Unlike a normal Twisted, Dandy can transform into his Ichor-based form any time he wants! With him helping the Toons out, we can add him to Gardenview's team, as he is technically a teammate of theirs.

Minor Invulnerability


Savory Charm allows the user to become invincible for 10 seconds, but this does not help them against Lethal Twisteds, so it's unclear if this truly is invulnerable. If anything, it can be broken by those stronger than it or the Toons.

Invisibility & Possession


It's stated numerous times that Connie can go invisible. However, this doesn't grant the Twisteds and Toons non-physical interaction, as Connie states that she "doesn't just disappear." Connie can also possess inanimate objects and spin them around.

It's also implied that she can possess technology.

Debuffs

(Thumbnail by Game Theory)

There are multiple debuffs that the Twisteds can inflict on their enemies:
  • Slow: This is inflicted by Twisted Vee and Twisted Finn, who can slow their victims so they can catch up to them.
  • Tired: This can be applied by Twisted Astro, who can reduce the stamina regeneration of their victims. 
  • Confused: Reduces your extraction speed on Machines. Nothing important here.

Resistances

Gardenview Entertainment


  • Disease Manipulation & Statistics Reduction: Some Toons are completely immune to the Ichor Leaks, albeit this is mostly because they can float and whatnot. However, Toons like Ribecca can freely walk in these puddles without getting any Slowness debuffs, too, so it's worth noting.
  • Minor Technology Manipulation: Blackouts can be somewhat prevented with certain cards.
  • Minor Exhaustion: Many items and Trinkets, like Ghost Snakes In A Can, can reduce cooldowns of active Toon abilities. However, the Toons WILL eventually get tired.
  • Invulnerability: Dandy can ignore Savory Charm, much like Dyle.
  • Smoke Manipulation: Lethal Twisteds can still see through the smoke bomb.
  • Invisibility: Lethal Twisteds can also sense Connie while she's invisible.
  • Corruption: Healers in DW (alongside cards) can regain a Toon's heart, basically freeing them from the effects of the Ichor.

Abilities

The Damned

Toon Force & Fourth Wall Awareness


(Original art by @d4rkv1bez)

Veeronica will make small particle effects upon hitting a successful trick, and a cartoonish "X" mark will be displayed once a graffiti is taken down. Other survivors, like Chance, can also create particles as well, so this isn't uncommon. Forsaken itself is a verse where characters even acknowledge it being a game, so uh... Yeah?

Durability Negation & Statistics Reduction


The Sentinels can inflict the Stunned status effects, which isn't just caused by sheer pain, but is an actual status effect that the Sentinels' weapons inflict upon their desired target. This can also count as statistics reduction.

Duplication & Hive Mind


As shown in the Lobby, there can be duplicates of survivors that will all share the same mindset. To back this up further, the loading screens even depict multiple Elliots (about 7) speaking to the viewer with the same sign patterns of "Help Us." In-game depictions of this can be found in Brandonworks, where Brandon, an NPC, can be found up on a hill, whilst also being visible near the house and up on the large pillar in the middle of the map. In A Realization, Noob and Guest 666 can somehow talk to each other through what appears to be a hivemind created by the Spectre, though it's unclear if this is still active.

Technology Manipulation

(Original video by @fortunethewolf777)

The c00lgui is capable of creating functional technology, much like the ones we see in the C00l Carnival. While 007n7 doesn't use it much anymore in this method (the Spectre nerfed him, unfortunately), 007n7 can still summon the c00lgui at will and somehow "inject" code into the mind of his clones.

With his past experience as a hacker, 007n7 should still be an extraordinary genius in terms of coding and hacking, much like Builderman.

Weapon Creation & Dimensional Storage


Builderman can create turrets with his hammer from spare parts in his inventory (as stated in his new description). The limit? Practically nothing. Other survivors like Taph can throw out multiple Subspace Tripmines at once with no limits whatsoever.

Medical Knowledge


The survivors are surprisingly well-trained in medical procedures, being capable of healing each other from the Hemorrhage status effect and patching themselves up with medkits. These likely require some surgical skill and precision (especially since Hemorrhage stops the body from healing), and should overall contribute to their skills.

Statistics Amplification


Chance's coin flip and reroll can grant him up to 130 HP, Bloxy Colas can give survivors Speed II, and the Slateskin Potion allows Noob to enhance their durability. Some survivors, like Two Time, gain temporary buffs upon respawning with their second life.

Martial Arts


Guest 1337 and Shedletsky are well-versed in martial arts combat, with Guest 1337 being capable of taking down multiple men in a fight. Shedletsky, being a sentinel and the master of the seven SFOTH swords, is also a genius in combat, being capable of fighting against 1x1x1x1.

Supernatural Luck

(Image by Forsaken_Eggs86)

Chance can play Russian roulette 24/7 and still win. In his Milestone IV quote, he is literally called the "Luckiest Man Alive," and this isn't shown to be an exaggeration in the lore as implied by official videos.

Immortality (Type 1, 2 & 8)


The survivors will never age while inside their Eternal Prison, and they can even withstand things regular humans can't, such as Jason's Gashing Wound, which rams a chainsaw through their lungs and heart (Jesus Christ, how are they still walking?), and most of their souls are bound to other deities and plushies.

Obviously, we won't be giving them Immortality Type 4, as we're treating this as an average round of Forsaken. If they all die, they lose.

Healing

Healing in Forsaken typically comes from Pizzas and Dispensers, but sometimes Dusekkar's shield. Yeah, pretty straightforward.

(Debatable) Minor Clairvoyance


2x2's photobook can showcase upcoming survivors and killers (some who weren't in the game at the time) and share it with others.

Explosion Manipulation & Power Nullification

(Original artist unknown.)

Taph's Subspace Tripmine explosions can be used to disorient the killer and inflict them with Helpless I, which makes them unable to attack for a short period.

Non-Physical Interaction

(Original creator unknown.)

Hopefully, this gets patched in the future, but Veeronica can jump on invisible air.

Teleportation



Self-explanatory.

Immortality Negation (Type 2 & 7)


The survivors can actually kill Killers like c00lkidd, who can withstand multiple sword blows, gunshots, turrets, explosions, etc. Characters like Noob can eat the Ghostburger, a burger that the devs stated "died" whilst being transported into Damnation, and the official ability quote for Noob asks us if we ever wondered what "the dead taste like."

In other words, the survivors (particularly Noob) could hilariously eat ghosts and spirits with no sweat. Even better, some killers like Guest 666 are implied to already be dead, and the survivors can still damage them.

Resistances

The Damned


  • BFR: They are forever damned to be in an Eternal Prison, so they can't leave under the Spectre's view (in this case, Forsaken's realm is being mixed with the stages from Dandy's World).
  • Poison Manipulation: Upon reaching 1%, survivors will be unaffected by the rivers of Yorick's Resting Place, which poison people.
  • Immortality (Type 1 & 7): Can harm the killers, who can survive gunshot blows and sword slashes that would usually kill any person. Some killers are implied to already be dead, and the survivors can still harm them.
  • Possible Disease Manipulation: Noob can eat the Ghostburger, a burger that is literally dead, multiple times.
  • Invisibility: Builderman's turrets can shoot completely invisible killers. ("... I'm sorry?")
  • Explosion Manipulation: Survivors are unaffected by the Subspace Tripmine.
  • Durability Negation: Noob's Slateskin Potion can tank hits from the Venomshank, which can still poison Guest 1337 in his 1 second of pure invincibility (Resistance V).
  • Extrasensory Perception: Via the Ghostburger, Crouch, Clones, etc.

Support

Gardenview Entertainment


Yeah, aside from their healers, the Toons don't really have any outside help or support. At best, you can maybe count Arthur and Delilah, but they're not exactly with the Toons anymore.

Support

The Damned

Nosferatu



Based on the iconic vampire name, Nosferatu is a god that worships the Spectre, having taken a deal to enter this realm and see what the Damned can offer. Along the way, he trades Sukkars for skins in the Halloween event, which grants the survivors different teammates. 

This doesn't help them much in many ways, albeit some characters like Zombie Shedletsky can withstand having their skeleton and brain exposed, which would qualify for Immortality Type 2.

Foreign Entities

As mentioned before, while these "deities" don't have a proper face for themselves aside from maybe a Makeship description, most of the survivors' souls belong to different people and plushies in the real world. Meaning if you want to destroy their souls... Good luck!

Yeah, that's about it for their support.

Feats

Gardenview Entertainment

Overall



  • Became the most famous cartoon characters at the time of their airing.
  • Can reach up to incredibly high floors (harder than it looks).
  • Can run experiments and operations on Ichor without help from any other researchers.
  • Effectively work together to distract the Twisteds and pull them away.
  • They are willingly able to sacrifice their hearts for one another (literally).
  • Have been locked in the Gardenview Entertainment Center since the 2000s.
  • Most Twisteds can cause Toons to explode in two hits.
  • Can break world records.

Strength


(Original creator unknown.)

The Toons don't really have good strength feats, but there are still a few:

Speed



  • Pebble can keep up with its Twisted self, which should be comparable to it. (Athletic Human)
    • So can the other Toons, apparently. (Athletic Human)
  • The horn can be used to distract Twisteds, and Dandy and the Toons have access to this. (Transonic; it's literally a sound wave)
  • Goob can pull people in at high speeds. (Superhuman)
  • Speed Candy can buff the Toons so they gain better speed.
  • Speedy Shoes increases movement speed.
  • 5-star Toons can go up to speeds faster than the eye can react. (Subsonic)
  • Panic Mode Twisteds get a 25% speed boost. (Superhuman)
  • Can complete Machines in an instant with several cards, the moment they touch the vault. (Superhuman)

Durability



  • Twisteds can reach up to 0.05440196946224 Tons of TNT (Small Building level)
  • Toons like Pebble are superior to others, carrying 3 hearts for themselves.
    • The weaker Toons typically have 2 hearts, though obviously they can regenerate via numerous means.
  • All Toons can tank attacks from the Twisteds to a minor extent.
  • Otherwise, aside from sheer size, granite, and gameplay, they honestly don't have many durability feats lore-wise. However, they should still be comparable to their attack potency.

The Damned

Overall



  • Have been fighting killers like The Slasher, who is a trained military soldier.
  • Have been stuck in the Spectre's realm for 200 years. [Debatable]
  • Experts in teamwork and medical procedures.
  • Can build complex machines that are impossible to achieve as of now in real life.
  • Some of the survivors, like Dusekkar, are experienced in magic due to their nature.
  • Taph was hired as one of Builderman's demolitionists.

Strength



Easily being one of the smartest survivors in asymmetrical horror (aside from Outcome Memories), the Damned can actually FIGHT BACK.

Speed



  • 007n7 can keep up with c00lkidd. (Superhuman)
  • Elliot's Rush Hour grants him Speed III. (Superhuman)
  • Survivors can also react to Guest 666's Infernal Cry and dodge it. (Supersonic)
  • They can also hold their own against 1x1x1x1, who can generate a slash so hard it creates a shockwave. (Transonic)
  • Have moved in tandem with fake Robloxians as shown in A Nightmare, albeit Noob DOES get blitzed. (Subsonic)
  • Bloxy Colas go brrrrrr

Durability



Weaknesses

Gardenview Entertainment

(Original artist unknown.)

While Gardenview Entertainment has been trapped since the 2000s (therefore having at least 18 years of experience in present-day, highballed), they lack many combat skills, and Dandy -- their best trump card in the fight -- tends to get angry when nobody buys his items.

The real deal here is if the Toons can navigate throughout the map whilst the Twisteds come after them. Sure, Death Battle makes it so that everyone works together, but they still stay in-character. So, while the survivors need to deal with the Twisteds, so do the Toons.

Additionally, most of the Twisteds are... Stupid, to say the least, so it makes sense that some Toons can hide from them even with low stealth. Ichor may or may not work on humans, as Delilah is relatively fine after having the Ichor get on her clothes. Though it could be her lab coat.

Distractors also put themselves at a huge risk, and some Toons aren't durable enough to take much damage. Some support also put themselves at risk, sacrificing their hearts to heal others. The cards they get are random at best, and some Trinkets operate on random chance.

Weaknesses

The Damned



Oooh boy, where do I even start?
  • Supports like Elliot, Dusekkar, and Builderman have the lowest health pools in the entire game.
  • Chance's moveset relies on luck and gambling, and every missed coin toss taken will make him gain another stack of weakness. While he has supernatural luck lore-wise, it's still important to note that his gun CAN explode.
  • Shedletsky is a melee-centric survivor, much like Guest, and needs to get close to their opponent.
  • 007n7's clones can be easy to predict if you know what you're doing.
  • Noob's Slateskin potion makes him incredibly slow and vulnerable.
  • The c00lgui takes a long time to teleport, and it's been nerfed.
  • Dusekkar's overheals can be overcome with enough damage.

Before the Verdicts...

The Toons are a threat to the human race?! (HUH??)

(Image by u/kloklo_loves_music)

Yeah, no, that's not true. Just because Vee's Toon handler is looking nervous while next to Vee doesn't mean the Toons are a threat to the human race, and while they show the capability of harming humans, they're just as mortal as them in the Dandy's World lore. 

Ichor can be seen as harmful to humans, but that's about it.

Is Ichor harmful to humans or not?


Yeah, so something we need to understand about Ichor is whether it's harmful to humans or not. While Delilah is standing in the photo with Ichor covering her clothes, do note that lab coats are meant to resist these things 24/7.

Additionally, considering Toons can also be inflicted with Illness upon stepping into an Ichor leak, it's safe to say that it's somewhat harmful. At best, it slows you down and gives you some illnesses. But it won't kill you, obviously -- though it will reduce your proficiency somewhat.

Could the Twisteds technically enter the elevator?


Yes, they can. The only reason they don't enter them in-game is because of game mechanics, but this shouldn't be a question. Remember, those elevator doors were made there for a reason.

Large Building level Dandy?


This argument stems from the fact that Dandy is running the Ichor operation around the building and should therefore be capable of affecting the entire building the game takes place with Ichor, and the Gardenview Entertainment Museum has about 250 floors.

First and foremost, this argument is just plain wrong. Yes, he's running the Ichor operation, but that doesn't mean he can physically affect or coat it with Ichor and cause it to collapse or something. Even if he could, he hasn't shown the capability of doing so, and his Twisted form canonically confirms this, as he is nowhere near Large Building level tiers.

Is Connie actually dead or not?




No, lmao, she's not. She's a Toon, meaning she's made entirely out of Ichor -- she's very much physical and can get hurt.

Are Forsaken's ability cooldowns canon?


Maybe during the old era, but otherwise no. It's clearly a game mechanic, and more present content reveals that Shedletsky just doesn't have a cooldown whatsoever. The same thing goes with Taph, who can throw out bombs 24/7 with no cooldowns (as shown in the Loading Screens).

Are skins canon in Forsaken?


Some are. It's important to understand what "canon" and "non-canon" mean in Forsaken's terminology. The term "non-canon" doesn't mean that it's explicitly non-canon in a sense where it has no relevance to Forsaken. Most of the skins that the developers excluded from "canon" questions such as 007n7's Natural Disasters skin, are undeniably canon, as we can even see a drawing of it plastered on the walls of C00l Carnival inside the house.

Either way, skins don't change much about the outcome, and we can still use these skins to scale the official characters, as many skins are, straightforwardly, "skins" that the survivors can wear. It changes nothing, and several of Two Time's skins hold canon as well.

Short answer: "Non-canon" in Forsaken's terminology means that it probably CAN exist, it's just not canon to the lore of Forsaken itself. (I.e., yes, some skins may exist via canon timelines within the lore of the game, but they were never canonically "forsakened" by the Spectre itself). So yes, we can use the skins to scale the actual survivors hilariously.

Forsaken's Cosmology

It'd be a war crime to not mention the insane cosmology that Forsaken has, so let's get into it.

BrawlR


Yes, this is canon, as the developers of Forsaken not only peer-reviewed the announcement trailer, but the BrawlR devs confirmed that this is also canon with their newest fighter being introduced: Donald McGillvry, and fighter introductions are canon in BrawlR's lore.

The BrawlR arcade machine is indeed its own universe with its own time and even possibly its own pocket dimensions.

Forsaken


Also called the Eternal Hell, Forsaken is a video game that takes place in, you guessed it, an "eternal hell" which will last forever and ever. It's situated below the Real World (more on that later), which views all of it as fiction (as seen in the image above, where a real-world entity states that Forsaken is just a "game" or "digital wasteland"), though some views may differ.

Games themselves in Forsaken are called "experiences" (as stated in A Nightmare, a game related to the Forsaken ARG), and Forsaken is just one of them -- in another game titled Buckshot Frenzy, we even see the Doorman refer to these games as "realities" (which is further backed up here). As depicted in the canon Milestone skins, Forsaken arguably has its own timeline that the Spectre can interfere with and kidnap survivors from during specific time periods. This is backed up in official WoG, where the devs confirm the existence of timelines.


Assuming Forsaken should technically scale to the number of actual games and experiences on Roblox, this would put the verse easily at Multiverse level+ due to Roblox having 40 billion games, though this is a highball.

The Real World


We've only seen two appearances of the Real World in Forsaken's lore, but it's worth noting. The Spectre can ship out plushies/the souls of survivors into the Real World so that the Players can "harness their power" and luck. Inhabitants of the "Real World" see Forsaken as a digital wasteland/game, and, apparently, enjoy "PLACING THEIR BETS."


The Spectre


Not much to really say about it here. It's definitely on par with entities from the Real World, as it literally owns an account, making it comparable to other Players. Other than that, it kinda just transcends/upscales from everything, I guess? I dunno, Forsaken's lore is pretty surreal and funny at the same time.

As you can tell, there's a bunch of 6-D to 5-D arguments at worst for Forsaken, or Low Complex Multiverse level, with a possible R>F transcendence.

So are the Forsaken survivors Low 1-C?


No, they aren't. Their SOULS probably are, but that only contributes to their durability, not their attack potency. Besides, their physical bodies in Damnation can still be harmed by machetes and punches, so while their true soul remain untouched, you can still incapacitate and kill them.

By no means should they be considered Low 1-C in attack potency, even if they have a cosmology that could potentially scale that high.

Verdicts

(Dandy art by )


Gardenview Educational Center & Museum

Stats

Contrary to what other people believe, this "cringe" and "corny" fangirl material of a game is stronger than many characters in official media right now. Step aside, KPop Demon Hunters, because this verse gets so haxxy it's almost incredible.

Starting with strength, the Gardenview Educational Center is enormously superior to Olympic weightlifters, with Goob being capable of pulling Coal towards him and away from oncoming threats, easily granting Class 25 lifting strength. The lowest calculation for the Twisteds easily gets their attack potency up to 0.0126 Tons of TNT, and Twisted Vee has the attack potency of about 0.0544 Tons of TNT, easily making most of the verse who scales to this Small Building level in strength.

Their speed is also another strange concept, but one with many noteworthy feats. While most of them can reach 12.43 m/s through sheer size, their equipment (specifically the Air Horn) shoots a shockwave of sound, easily reaching 343 m/s, or Transonic. Speaking of equipment, the DW cast has a lot of hax up their sleeves with it, being capable of reducing the probability of multiple events and also statistically amping their speeds.

Not stealthy? No problem -- eating a Stealth Candy allows the Toons to become even quieter than before. Any natural skill that one would usually need to master can be solved with an item lying on the floor. In physical terms, the Toons also took a massive edge in range, with their ESP being capable of reaching across the entire map. Twisteds also proved to have enhanced senses, too, so while the Toons AND Twisteds would come across each other, the fact that they can evenly match the other is powerful enough. Especially with all the wacky clusters of equipment the Toons can use to their advantage -- even if some items weren't combat-applicable.

To not downplay the Damned souls of the Eternal Prison, they have some extremely powerful wincons, with their souls belonging to a 5-D entity at worst (Low Complex Multiverse level). However, while their souls remain locked, the Dandy's World cast just had more counters to put their physical bodies down, specifically by cutting off their support and any attempts at rebuilding them. With their technology manipulation, they could potentially hack into any turrets and dispensers that Builderman could create, therefore rendering them useless. Veeronica is also an easy victim here, so even if she's the most agile survivor in-game, she's no match for Connie's possession and Invisibility.

In conclusion, while several items were useless on their own, with lore-accurate teamwork and care for each other, the Gardenview Entertainment team could indeed pull off some crazy stunts, especially if they all attacked at once and got rid of the Damned's support (which they can easily do). 

Arsenal & Abilities

While most of Gardenview have methods regarding Machines that aren't combat-applicable, you'd be surprised to see how far they can go. For one, Soulvester's armor is completely immune to ranged attacks that are weaker than it. Furthermore, to keep the chase going, Gardenview has so many hax to outrun their enemies that it gets absurd.

These abilities come from statistics amplification, like Lucky Coin, which can boost a random stat for an extended period of time, and also other Trinkets that can help Toons regain their stamina. Other Cards that can be selected in the elevator allow the Toons to increase their maximum stamina and keep their opponents at bay during Berserk Mode.

Their Health Kits can also be used to heal them to their maximum health, something that is evidently missing in Forsaken's medkits (which only heal about 80 HP at max). Additionally, their ability to statistically reduce their enemies far outweighs the negatives, as they can do so while inside the comfort of their elevator before heading out.

Gardenview Entertainment also rolls a +10 when fighting anything technological, with Connie being capable of possessing inanimate objects and Vee's television screen, as implied by the dialogue. ("Wait, what?!")

Obviously, their biggest asset is easily Dandy's shop and the Elevator, which they can retreat into. Upon doing so, they can repeat the process of preparation: step out, collect items, collect tapes, retreat back into the elevator, buy more items, and face the survivors whenever they want and heal with their more reliable Health Kits.

Support

Gardenview Entertainment may have a lot of issues it needs to face, but that's completely fine! With their effective teamwork, they've journeyed to extremely high floors, and Dandy can help them find better items. Obviously, they don't have any proper outside help, so for the record, they'll need to work amongst themselves, which is easy enough. The Toons and Twisteds can work together to complete any tasks they need to get done, and while the Twisteds would still see the Toons as enemies, the Toons have enough equipment to prolong the chase and potentially lead the Twisteds into the survivors.

Conclusion & Wincons

Forsaken may both have terrible fandoms -- that's something they're equal in. But what they aren't equal in is blatantly wincons, and Gardenview Entertainment had more reliable wincons that didn't involve them even stepping out of the elevator. To go over a few:
  • Have the Twisteds do the work for them -- Easily Gardenview's most common wincon. While this does take place in between the two realms (or, verses), the fight is mainly taking place in Gardenview's territory, so they know how to best work around the Twisteds. Once they've completed all of the machines, they can enter the elevator and leave the survivors in the dust, with the survivors not knowing how to deal with the Twisteds.
    • Extrasensory Perception -- While infinitely slower, the Dandy's World cast would have no issues hiding from the survivors via their ESP, allowing them to detect them. This could potentially make it easier for the Toons to hide from the survivors and deal with their Machines more clearly before heading back into the elevator. With the Damned's little experience in navigating the map, it won't be long until they're caught off-guard by a Twisted. Be it big or small, they WILL get diseases due to Ichor, which will reduce their attack efficiency.
  • Connie -- Yes, Connie is stated to be capable of possessing inanimate objects, flinging them around in the air, and possessing technology. This means that Connie could potentially render Builderman and Veeronica useless to the team, with Builderman's turrets and dispensers being put out of commission.
  • Lethal Toons -- Self-explanatory. Lethal Toons can see 007n7 and other invisible survivors, so this wouldn't do anything.
  • Minor Death Manipulation -- The survivors don't know much about how Gardenview works, so if they don't make it to the elevator... They dead dead.
  • Stamina Regeneration -- Not only can the Toons have more stamina than the survivors, they have multiple ways to regain it. This means that any melee-centric survivor like Guest 1337 and Shedletsky may face some difficulty, albeit with how fast they are, it's possible they can keep up.
  • Twisted Teamwork -- Some Twisteds, like Twisted Eclipse, could call in other Twisteds to help them in the fight, which is easily a death sentence for the survivors if they get hit by these things at the same time.
Summary

"I look forward to seeing you again."


Advantages
  • Better stamina regeneration
  • Much wider arsenal
  • Wincons could be activated while inside the elevator
  • Statistics Reduction would be more effective via Cards
  • Ichor would likely reduce the survivors' accuracy and attacks
  • Body Control would be a pain for the survivors to deal with
  • Two Twisteds and Toons attacking a Damned soul at the same time would be more than enough KE to damage them
  • Could get rid of any Slowness debuffs the survivors could inflict on them via the Eject Button and other means
  • Superior LS
  • Dandy's World isn't as bad as people make it out to be. Try it for yourself.
Ties
  • Has no knowledge of the guns and machinery the Damned will bring
  • Minor clairvoyance
  • Very freaky fandom
Disdvantages
  • Infinitely weaker overall
  • Much slower
  • No experience in H2H
  • Far less intelligent and booksmart
  • The Twisteds would still want to kill the Toons, and the Toons would need to somehow work around that
  • Arguably worse teamwork
  • Most of their equipment pertains to Machines, and isn't combat-applicable unless paired with combative Toons
The Damned

Stats

Much like Dandy's World, while weak on the surface, Forsaken has so much hax it's almost absurd. 

To start off with strength, you can easily see the survivors taking the edge. While they lack proper Lifting Strength, their Striking Strength reaches up to at least Small Building level to straight up Building level. Tanking explosions straight in the face isn't a feat that can just be thrown away, and when it comes down to it, the survivors (even the supports) were physically fitter than the Toons and Twisteds.

That being said, there were many wincons the DW team had, like calling unoccupied Twisteds to their aid and hacking into the survivors' technology. But, likewise, they don't know anything about what the survivors are bringing to the table. While ESP would come in handy for DW, the Damned just had more to work with -- and, for the record, a gun doesn't need a long cooldown to deal extra damage.

The Damned also took speed to a wide margin. Sure, they didn't have enough stamina to keep up with the DW cast, but their speed more than made up for that, with the Damned being capable of avoiding Guest 666's Infernal Cry, which is a sound-based attack (Supersonic). Their equipment was far deadlier than the DW's cast as well, with the Subspace Tripmine being capable of ending a Twisted regardless of their high durability into the Small Building level tiers.

Also, Noob is a direct counter to Connie and could just eat her. We'll get into that later.

Arsenal & Abilities

The Damned bring a lot to the table. Bloxy Colas can enhance their speeds full-time, and while the Medkits in Forsaken aren't as useful as the ones in Dandy's World, there's a good reason for this, as a chainsaw and 4-dimensional shockwave are gonna hurt WAY more than mere animalistic claws.

Starting off with the basics: yes, the Elevator is made out of metal and steel, while the Lobby is made out of wood. However, the Lobby can withstand being tossed around in the air by a giant Noli, which is easily a better durability feat than the Elevator keeping the Twisteds out, and assuming the Lobby's durability scales to Noli, this would mean the Lobby could potentially withstand about 57 Tons of TNT (City Block level).

Even if you don't think this is the case, Forsaken has much better gadgets that are overall more deadly/could one-shot the Twisteds. Chance's flintlock and Shedletsky's sword can negate durability and inflict the Stunned status effect, which would render the Twisteds unable to move. Combined with their weapon mastery, as long as they don't get too close to any Ichor Leaks and whatnot, the Damned were perfectly fine, with Chance being their best wincon via ranged attacks.

Regarding any debuffs the DW cast can inflict on the Damned, it wouldn't do them any good, as survivors have shown to be resistant to poison, so Ichor might not even work.

Support

Admittedly, the survivors have little outside support and help, with their best option being Nosferatu, a deity that can grant them different forms and sell them more items. Either way, Nosferatu somewhat hates the survivors, so it's unlikely he would want to help. Their best feats of support come from official merchandise, where it's stated that the souls of some survivors exist outside of conventional reality (the Real World).

This doesn't mean their physical bodies can't be destroyed, though, and with Immortality Type 4 off the charts, this isn't a strong feat either unless this was a full-on fight.

Conclusion & Wincons

While it appears that the survivors may be outclassed, this is far from the truth, as the survivors have much better wincons.
  • Distractions -- 007n7 and Noob can easily distract the Twisteds with their clones and Ghostburger. This effectively causes the Toons to resort to facing the survivors head-on, and with little combat experience, one hit would potentially seal the deal before the survivors moved on to deal with the other Twisteds. While this wouldn't work against Lethal Toons, it would most certainly throw them off guard.
  • Subspace Tripmines - One explosive from Taph is all they really need to win, and its invisibility is gonna be a b*tch for the Twisteds.
  • Camping the Elevator -- Nothing is stopping the survivors with their much superior intellect from camping the elevator where the Toons came out from. With how cheeky Builderman and Taph are with recognizing the spots where their enemies circle around the most, it's safe to say they could secure a win single-handedly.
    • Resisting Invisibility -- Yeah, Builderman's turrets can detect invisible killers, so Connie's invisibility isn't doing anything. Furthermore, Connie needs to actually get close or interact with the object she wants to possess, so once she gets inside the turret's range, it's basically over.
  • Resisting Ichor -- Poison and diseases do literally nothing to the survivors once they're at low health, so it's unclear if Ichor would fully infect them.
  • Destroying the Slowness Debuff Resistance Methods -- No, seriously, the turrets can still slow down John Doe, who is resistant to Digital Footprint and the works. Digital Footprint slows people down, and JD is unaffected by it. While this might not seem important, it DOES mean that even the Eject Button might not be able to get rid of any Slowness debuffs.
  • Engaging in H2H -- The Toons and Twisteds have little to no H2H combat experience. Self-explanatory.
  • Hacking -- Yeah, with how intelligent most of Forsaken's roster is, if the survivors can figure something out, they could potentially hack into Gardenview itself (which is vulnerable to technological malfunctions) and even call the elevator back up themself. Remember, almost the whole roster is based on famous exploiters and hackers.
  • Sniper Gaming -- Chance is a skilled shooter canonically (despite only having Russian roulette as shooting practice), and his supernatural luck basically guarantees that his gun isn't exploding lore-wise. Once he gets 3 charges, it's over for the Toons, as he doesn't even need to come close to them and risk being exposed to Ichor.
  • Stealth Mastery -- Let's face it, the survivors are WAY more skilled at sneaking past killers. While Toons rely more on candy to get the job done and other items, the survivors' stealth mastery was all natural, meaning they had access to it no matter what.
  • Dusekkar -- While Twisteds can ignore Savory Charm, it's important to note that this isn't because they're resisting forcefield and negating durability. It's simply because Savory Charm has a limit to its durability. Dusekkar is a direct counter to this, as he not only maintains proper distance from the Toons, but his Spawn Protection is arguably more reliable and can protect survivors from far ranges even IF they're about to die.
  • Noob -- Connie is easily going to be the biggest threat to the Damned's tech, but nonetheless, it's not something that Noob, a guy who eats dead burgers, can't handle. And yes, this is an actual wincon. 
Summary


"WELCOME TO YOUR ETERNAL PRISON."

Advantages
  • Better wincons
  • Much deadlier arsenal
  • Eons more experienced and intelligent
  • Could potentially hack into Gardenview's systems and open the elevators themselves
  • Nothing is stopping them from putting two and two together and camp inside the elevators whilst waiting for the Toons to come back.
  • They should have better teamwork lore-wise.
  • Much more efficient in a one-on-one confrontation.
  • The Subspace Tripmine could one-shot most of the DW verse.
  • Undetectable could resist ESP.
  • Infinitely faster.
  • More combat-applicable feats.
  • Chance's supernatural luck could deal massive blows to Lucky Coin and other chance-based Dandy's World items.
  • Noob could canonically harm and eat Connie, rendering DW's technology manipulation wincons out of reach.
  • Low Complex Multiverse level durability for their souls go brrrrrr
Ties
  • Has no knowledge of Ichor and what it can do
  • Minor clairvoyance
  • Very freaky fandom
Disdvantages
  • Much worse stamina regeneration (hilariously)
  • ESP would be hard to work around if the Toons wanted to play it safe.
  • Less reliable methods of statistics reduction because of Dandy's World Cards.
  • Would not know much about the floors Gardenview has built inside.
  • Would be caught off guard by the Twisteds.
  • If the Twisteds were to work together, it'd be a death sentence for several characters if they didn't work together effectively.
Final Tally

Team Forsaken (3) - Upcoming_Alt, I Love Piracy, ForestMain217

Team Dandy's World (1) -  Noob (Pity Vote; Sorry I ate your ghost friend...) 

Inconclusive (0) -

WINNER




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